
It has additional features implemented as: If you just want to play animation on plane from atlas, please follow Creating Sprite Animation steps. Trim / Crop is not supported with this approach. This approach is only useful if you want play animation on YOUR mesh (not simple plane). Select the sword_01 game object (the one with the SkinnedMeshRenderer component attached).Īttach TPSkinnedMeshTextureEx component (TPHelper component will be added automatically) Note: Do not attach TPMeshTexture component, it will cause component loops if you replace TexturePacker.dll. The sword is now using the texture from the atlas. Select the sword_01 game object (the one with the MeshRenderer component attached).Īttach TPMeshTextureEx component (TPHelper component will be added automatically)Ĭhoose Atlas and Texture in TPHelper menu Replace this with a texture from the atlas: It already has a texture and a material assigned. ( Assets/Extensions/TexturePacker/Tutorial/Art/Models/Sword/sword_01) But you can create any number of other materials with different shader for atlas. Note: The material will be created automatically by Asset Processor editor script. Set material name as TutorialAtlasMaterial, attach TutorialAtlas.png as main material texture and change shader to Transparent->Diffuse. In The Resources Folder Create->Material. Your altas should look like this:Ītlas is ready, so we need material for it. Note: I have described most optimal options, but you can experiment with TexturePacker option to get the best result for your atlas.
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